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Clockwork Revolution: Proof of Concept / Vertical Slice

Worked closely with Art Director to create Substance Materials, Environmental Elements, and Set Dressing of the street and sidewalks for proof of concept/vertical slice for Microsoft. Super happy to have been able to make a small contribution to this project. Awesome to work with such a talented group of game devs at InXile!! Can't wait to play it when it comes out!! Sep-Nov 2020

Substance Designer Material for Cobblestone Street, Zbrush and Substance Textures and Modeling for Sidewalks, and Asset Implementation and Set Dressing.

Substance Designer Material for Cobblestone Street, Zbrush and Substance Textures and Modeling for Sidewalks, and Asset Implementation and Set Dressing.

Substance Designer Material for Cobblestone Street, Zbrush and Substance Textures and Modeling for Sidewalks, and Asset Implementation and Set Dressing.

Substance Designer Material for Cobblestone Street, Zbrush and Substance Textures and Modeling for Sidewalks, and Asset Implementation and Set Dressing.