Here's another substance I created from watching Daniel Thiger's walk through. Daniel's work is not only inspiring but is so deep that you can pull a lot of techniques and ways of thinking about materials out of them!! This was a great exercise for learning about more of the functionality of Designer. Along with the jungle floor walk through I was able to have an even better understanding of non uniform blur. I also saw benefits from using the shadow, distance, and curve nodes.
Here is Daniel's walk through if you want to take a stab! https://www.youtube.com/watch?v=foyfgfjQbK4